[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Re: GSoC A* for AI



On, Thu Apr 02, 2009, Orcun Avsar wrote:

> yes, but these should be general methods. AI is a very large case but
> these must be AI modules like path finding that many users should
> need. otherwise it serves only for special purposes. what do you
> advice for general AI demands?

Evaluate, discuss and implement other AI parts, such as automated field
generations, agent-based systems and state machines, adaptive AI basics,
automated weight tables for AI algorithms and agent systems, simple
graphs (kd, rb, etc.) and and and...

As AI is such a broad field, it is constantly discussed controversely.
Take a quick look at the mailing list archive [0] for recent GSoC
related threads about it.

[0] http://www.mail-archive.com/pygame-users@xxxxxxxx/msg10914.html
    http://www.mail-archive.com/pygame-users@xxxxxxxx/msg11061.html
    http://www.mail-archive.com/pygame-users@xxxxxxxx/msg10949.html

Regards
Marcus

Attachment: pgpzYbStAUKyw.pgp
Description: PGP signature