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Re: [pygame] GSoC Proposal Feedback



one minor thing...
"To maintain backwards compatibility, Sprite would become a more
abstract type that supports either the actual Sprite system (which
would receive some improvements) and the growing up engine."

The end of this sentance sounds funny... "the growing up engine."

cheers,



On Sat, Apr 4, 2009 at 2:44 AM, René Dudfield <renesd@xxxxxxxxx> wrote:
> Hi,
>
> there are already layer sprite classes:
>  eg. http://pygame.org/docs/ref/sprite.html#pygame.sprite.LayeredUpdates
>
> Apart from that your application looks pretty good.  I like pretty
> much all of your proposed enhancements (tiles, animated sprites, and
> scenes).  I think they'd all be useful for many different games.
>
> I'm going to work on giving as much feedback to all proposals as I can
> over the weekend ( as will Marcus and Nirav in their time ).
>
> The only other main point(which I've been giving to everyone applying)
> I can give you is to consider submitting an application for one of the
> core python ideas, or an application to another project (SDL for
> example).  You are allowed to make multiple proposals - and are
> allowed to modify your applications after the deadline.  We've had
> lots of applications this year, and we will definitely not be able to
> mentor them all, or even get allocated slots for all the projects.
>
>
> cheers,
>
>
>
>
> On Sat, Apr 4, 2009 at 1:56 AM, Erisvaldo Junior <jun1nho_jp@xxxxxxxxxxx> wrote:
>> Hi guys,
>>
>> I would like to receive some feedback about my proposal "Improved Sprite and
>> Scene System for Pygame".
>>
>> Draft at:
>> http://socghop.appspot.com/student_proposal/show/google/gsoc2009/erisvaldojunior/t123873664199?subscription=on
>>
>> Also attached.
>>
>> Please provide me some tips because deadline is very close. I'll appreciate.
>>
>> Regards,
>>
>> Erisvaldo.
>>
>>
>