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Re: [pygame] C/C++ and Python



Again, no clear-cut answer.  Personally, I have found PyGame to be extremely useful--and a not uncommon or difficult-to-get dependency.  I also tend to need a lot of surface work (loading, modifying images) done, so my preferred system for most projects is PyGame + PyOpenGL.  If you need plenty of speed, OpenGL.GLUT may be the answer.  PyGlet might give you easier-to-use functionality.  It all depends on what you want your program to do, and how you want it done. 
Ian