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Re: [pygame] C/C++ and Python
- To: pygame-users@xxxxxxxx
- Subject: Re: [pygame] C/C++ and Python
- From: Daniel Jo <ostsol@xxxxxxxxx>
- Date: Thu, 23 Apr 2009 20:36:39 -0600
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As is mentioned in Psyco's guide. . .
http://psyco.sourceforge.net/psycoguide/req.html
. . . the author has no intention of updating Psyco to support 64 bit
architectures. For 64 bit OSs, you're stuck with other methods of
optimisation.
-Daniel
On Thu, Apr 23, 2009 at 5:02 PM, Yanom Mobis <yanom@xxxxxxxxxxxxxx> wrote:
> ya... it doesn't work
>
> --- On Wed, 4/22/09, Ian Mallett <geometrian@xxxxxxxxx> wrote:
>
> From: Ian Mallett <geometrian@xxxxxxxxx>
> Subject: Re: [pygame] C/C++ and Python
> To: pygame-users@xxxxxxxx
> Date: Wednesday, April 22, 2009, 10:51 PM
>
> Psyco working? It looks like it might not work on 64 bit machines. The
> Psyco Intro says Psyco "only runs on Intel 386-compatible processors", and
> Wikipedia says that's 32 bit. I could be wrong, but that might mean it
> won't work.
>
> Regardless of what other packages you're using, (and assuming it's
> compatible) you can use Psyco pretty easily:
>
> import psyco
> psyco.full()
>
> At the top of your main file.
>
> Ian
>
>
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