[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] C/C++ and Python



oh good. But why can't something written for 32bit work on 64bit? I thought that a higher bit number was backwards-compatible

--- On Thu, 4/23/09, René Dudfield <renesd@xxxxxxxxx> wrote:

From: René Dudfield <renesd@xxxxxxxxx>
Subject: Re: [pygame] C/C++ and Python
To: pygame-users@xxxxxxxx
Date: Thursday, April 23, 2009, 10:03 PM

However, recently other people are working on psyco.... so if they get funded for 64bit work... it might happen too.

There's a new release of psyco coming out soon.

cu,



On Fri, Apr 24, 2009 at 12:36 PM, Daniel Jo <ostsol@xxxxxxxxx> wrote:
As is mentioned in Psyco's guide. . .

http://psyco.sourceforge.net/psycoguide/req.html

. .. . the author has no intention of updating Psyco to support 64 bit
architectures.  For 64 bit OSs, you're stuck with other methods of
optimisation.

-Daniel

On Thu, Apr 23, 2009 at 5:02 PM, Yanom Mobis <yanom@xxxxxxxxxxxxxx> wrote:
> ya... it doesn't work
>
> --- On Wed, 4/22/09, Ian Mallett <geometrian@xxxxxxxxx> wrote:
>
> From: Ian Mallett <geometrian@xxxxxxxxx>
> Subject: Re: [pygame] C/C++ and Python
> To: pygame-users@xxxxxxxx
> Date: Wednesday, April 22, 2009, 10:51 PM
>
> Psyco working?  It looks like it might not work on 64 bit machines.  The
> Psyco Intro says Psyco "only runs on Intel 386-compatible processors", and
> Wikipedia says that's 32 bit.  I could be wrong, but that might mean it
> won't work.
>
> Regardless of what other packages you're using, (and assuming it's
> compatible) you can use Psyco pretty easily:
>
> import psyco
> psyco.full()
>
> At the top of your main file..
>
> Ian
>
>

<div><br></div>