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Re: [pygame] Game engine?



On Thu, Apr 15, 2010 at 10:49 PM, Mark Reed <markreed99@xxxxxxxxx> wrote:
> Hey guys, I'm looking for something perhaps where you can specify a
> gamefield like:
>
> """
> 00000
> 01110
> 01010
> 01110
> 00000
> """
>
> Which could be the basis for a variety of games like checkers,chess to
> loderunner to pacman/wizard of wor.
>
> Basically handles single screen games:
> Tile images
> Movement between tiles:
> -  walls for pacman types
> -  gravity for loderunner
>
> And preferably divorced from pygame display such that I can use it as
> a basis say in a wxPython app or copy the logic to another language.
> I've got a lot of little games to write.
>

The problem with "little game engines" is that inorder for them to be
sufficiently general they end up being not little and not very easy to
use.
just write your own engine, you know what you need.
I'm not sure what you mean about "copy to another language".  That
seems unlikely.
Why don't you just write your own lib using the wxPython Canvas widget thing?