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Re: [pygame] sprite module optimizations have been uploaded



The default xcode install omits the 10.4 stuff that is needed for building python extensions. You can fix it by doing a custom xcode install.

-Casey

On Apr 18, 2010, at 2:09 AM, Brian Fisher wrote:

> the PC stuff is building, but the mac building on the automated build machine got messed up by the latest xcode and/or snow leopard upgrade... It seems the 10.4 universal SDK is missing a bunch of headers or something like that... I haven't had time to figure it out yet.
> 
> On Sat, Apr 17, 2010 at 12:35 PM, Jason M. Marshall <jmm0@xxxxxxxxx> wrote:
> The revision number for the optimizations is 2793. It has not been built yet, but it will be built soon. You will be able to download it from the following webpage:
> http://thorbrian.com/pygame/builds.php
> Jason
>  
> From: claudio canepa <ccanepacc@xxxxxxxxx>
> To: pygame-users@xxxxxxxx
> Sent: Sat, April 17, 2010 1:08:10 PM
> Subject: Re: [pygame] sprite module optimizations have been uploaded
> 
> 
> 
> On Sat, Apr 17, 2010 at 2:51 PM, Jason M. Marshall <jmm0@xxxxxxxxx> wrote:
> I finished making optimizations to the sprite module. The new sprite.py has been uploaded to the Subversion repository. I am pleased to announce that on my Mac with Python 2.5, sprite_test.py now runs in 0.038 seconds rather than 0.076 seconds, and on my PC with Python 3.1, sprite_test.py now runs in 0.016 seconds rather than 0.031 seconds. If I have inadvertently broken your code or made it slower, let me know and I'll undo the optimization that doesn't work for you.
> 
> Jason
> 
> 
> The automated build site will provide binaries for this revision?
> 
> --
> claxo
> 
> 
>