Do you have any sound sythesis or music generation projects ? Looking
for the ability to play / synth notes. I don't know if I should be looking at synth, or midi usage, or where for this project. Ideally there is lib / code for basic saw / poly waves (or whatever it is ) I'm interested in seeing any projects. [pygame only had 2 under sound. suprised. ] I found wiki.python.org/moin/PythonInMusic , however the list is so huge I don't know where to start. Any recommendations good / bad? I've been thinking about different kinds of input, and playing with ipodtouch apps. [ There are some cool ones under 'music generation' or 'sound synth[esis]' , etc... ] possibly collaborative game? editor? I have two directions. One is a single user editor. The second is a two person collaboration, a modified version of the editor. Both players own a chain, playing at the same time. Can do some editing to the other's chain. It will create sound, but not as a traditional drum machine or piano-roll. I have a pipeline or chain. You can thow notes on it. As well as 'modifiers'. It contains nodes which can be abstract. They can be a single note, sound file, modifier, logic node, or pattern. The graph can branch, firing multiple chains together, which can connect back onto self. (see video) Here's a related sound graph I did a long time ago, however it gives you a better idea: http://www.youtube.com/watch?v=rj9-bezGc6E modifiers: (global and relative) Set / add to tempo. toggle to save new setting when outside parent chain. Notes pitch/note. [move +2steps]. If looped, keeps getting higher. decay: toggle to allow infinite loop. logic: gate: 3 way node. Default every odd run nextA, else nextB. gaterand: same thing, but picks random gate. gate1time: can link to earlier in chain, but doesn't apply later runs. gatepause: pause for X updates, then continue. pattern: simply another chain. collapsable a la code folding. ie: pattern->next = this->next ; this->next = pattern I'll have to experiment with the interface, since if I use a mouse, ipod, gamepad, or wacom as input, it would allow/require very different controls. I plan on having the user edit all numbers visually. Ie: for amplitude, soundwave is rendered, and your dragging squeezes it. thanks, -- Ninmonkey |