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Re: [pygame] Pluggable audio engine workshop



Very cool.  Thanks for sharing.

Also, if you want more people to have a look then chuck it up on the pygame.org website as a project (your workshop, and/or the code).

cu.



On Tue, Apr 26, 2011 at 11:42 PM, Chris McCormick <chris@xxxxxxxxxxxx> wrote:
Hello Pygamers,

I am doing a workshop on using the Free Software audio tool "Pure Data" as the
audio engine for your other projects, in Los Angeles on Thursday. I hope it's
ok to mention it here because I just yesterday comitted the code showing how to
use Pd as the audio engine in your pygame project, so it's relevant. Basically
it means you can get cool dynamic and programmable audio really easily into
your game. You can find that code here:

https://gitorious.org/pdlib/libpd/blobs/master/python/pygame_fun_test.py

You can find out more about Pure Data, the audio tool, here:

http://puredata.info/

Finally, here is the link to sign up for the workshop in LA:

http://mccrm.cx/l/la-2011

Thanks!

Chris.

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http://mccormick.cx