And here is my sprite class :
import pygame
from pygame.locals import *
from loads import loadImage
class Node(pygame.sprite.Sprite):
'''
Node class represent the sprite of each node of the
map. So, one instance of Node is created for each
node.
'''
def __init__(self, pos, node_type):
pygame.sprite.Sprite.__init__(self)
self.pos = pos
self.node_type = node_type
if self.node_type == 0:
self.image, self.rect = loadImage('ground.bmp', -1)
elif self.node_type == 1:
self.image, self.rect = loadImage('wall.bmp', -1)
elif self.node_type == 2:
self.image, self.rect = loadImage('hole.bmp', -1)
self.rect.topleft = pos
def update(self):
pass
I maybe a bit tired but i can't see what i m doing wrong...
Thanks for your help.