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Re: [pygame] BUG: reproducible hard hang (i.e. SIGKILL only) in pygame!



Awesome detective work, thank you for finding the reason and most of all, for reporting the bugs!


On Sat, Apr 6, 2013 at 7:41 PM, Steven Boswell II <ulatekh@xxxxxxxxx> wrote:
Sorry for wasting your time...I just tracked the problem down to smpeg.
I reproduced the problem with some SDL_mixer sample code. I got a segmentation fault inside smpeg when playing that MP3.
Apparently, if you build SDL_mixer with "--enable-music-mp3-mad-gpl", smpeg still gets used at runtime if it's installed, instead of libmad.
Deinstalling smpeg and rebuilding SDL_mixer got rid of the problem.
Now I get to send the same bug report to the smpeg people. :-)

Steven Boswell




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Radomir Dopieralski, http://sheep.art.pl