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Re: [pygame] circular movement in pygame



If you want update coordinate, new coordinate add on old coordinate not on center rect.
self.rect.x = self.radius * math.sin(self.angle) + self.rect.x
self.rect.y = self.radius * math.cos(self.angle) + self.rect.y

2015-04-28 14:52 GMT+02:00 diliup gabadamudalige <diliupg@xxxxxxxxx>:
Looking at the code on this page lines 47 & 48

http://programarcadegames.com/python_examples/show_file.php?file=sprite_circle_movement.py

is there a way to doÂ
self.rect.x += some value
self.rect.y += some value

rather than

self.rect.x = self.radius * math.sin(self.angle) + self.center_x
self.rect.y = self.radius * math.cos(self.angle) + self.center_y

?

I tired it in the code attached and strangely it works ok but only OUTSIDE THE class. When I implement the exact code in a class it does something weird. I can't find where I have gone wrong.

Please help.

Many thanks in advance.

Diliup Gabadamudalige


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