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Re: [pygame] Steam interface



I think that ties in with the discussions in the other thread about supporting SDL 2 and hardware-accelerated rendering, but I don't understand all the relevant pieces well enough to know if that work will help with this.

On 20 April 2017 at 21:38, Bartosz Debski <bartosz@xxxxxxxxxxxx> wrote:
I have integrated with Steam but using different wrapper. This looks quite impressive. Unfortunately pygame is a raster engine and Steam overlay will not work on raster engines according to documentation. I would love to have overlay but i think you would have to render your game to surface in openGL to achieve this. Please someone correct me if there is simple way for that.

On Wed, Apr 12, 2017 at 11:36 AM, Thomas Kluyver <takowl@xxxxxxxxx> wrote:
I just came across this, a Steam client library for Python, with functions to use Steam's services for things like finding other players and recording achievements:
https://gramps.github.io/SteamworksForPython/

Has anyone tried building a game in Python with this kind of Steam integration?

Thomas