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Re: [pygame] pygame awesome libraries?



There's several tons of useful and awesome stuff in there DR0ID!

I guess you know this already... but... hosting the documentation somewhere would make it a bit easier to get into. (as would making it pip installable).
It looks like you did at some point.




On Fri, Apr 6, 2018 at 8:40 PM, DR0ID <dr0id@xxxxxxxxxx> wrote:
On 06.04.2018 18:12, Leif Theden wrote:
Ahem.  I'll shill more of my libraries:

https://github.com/bitcraft/animation

Tasks and tweening using pygame groups.  No framework needed to have things execute over time. 

On Thu, Apr 5, 2018 at 8:39 AM, Martin Kühne <mysatyre@xxxxxxxxx> wrote:
On Thu, Apr 5, 2018 at 2:40 PM, Yann Thorimbert
<Yann.Thorimbert@xxxxxxxx> wrote:
> Not exactly awesome,


Come again? What ridiculous standard are you assuming there for "awesome"?

cheers!
mar77i


Hi

here my awsome libs for pygame:

- hierarchial state machine: https://bitbucket.org/dr0id/symplehfsm/overview

- loading sprite sheets (it can load any shapes, but usage is a bit cumbersome, needs an update): https://bitbucket.org/dr0id/spritesheetlib

- collection of useful tools (tweening, animation, context, timing, fonts, spritesystem, skeleton, ...) for games (used mostly in pyweeks): https://bitbucket.org/dr0id/pyknic

- tmx loader: https://bitbucket.org/dr0id/pytmxloader

None of them is pip installable so I recommend to copy them into your project and use them from there. Maybe someone find any of this useful. Contribution and suggestions are welcome.

~DR0ID