[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] "fade to"?



On Thursday 11 August 2005 01:18 am, Rene Dudfield wrote:
> You can do this yourself by changing the volume over time.
> 
> Count the elapsed time, and then use set_volume() to update the levels
> every tick.

Hmm.  Yeah, I thought of that, but figured I'd still get "pops". Maybe
not though if the transition is slight enough? I'll try it and see.

Thanks,
Terry

--
Terry Hancock ( hancock at anansispaceworks.com )
Anansi Spaceworks  http://www.anansispaceworks.com