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[pygame] Problem with mouse cursor in fullscreen tablet-mode
- To: pygame-users@xxxxxxxx
- Subject: [pygame] Problem with mouse cursor in fullscreen tablet-mode
- From: "Guillaume Proux" <gproux@xxxxxxxxx>
- Date: Thu, 10 Aug 2006 00:43:03 +0900
- Delivered-to: archiver@seul.org
- Delivered-to: pygame-users-outgoing@seul.org
- Delivered-to: pygame-users@seul.org
- Delivery-date: Wed, 09 Aug 2006 11:43:13 -0400
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- Reply-to: pygame-users@xxxxxxxx
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Hello,
I am trying to write a simple application for my daughter because the
nice Alias Sketchbook Pro trial version just stopped working and it is
much too expensive for what I need. So I am looking for some help
here.
1) not pygame related: apart from TuxPaint, looking for VERY simple
but nice looking paint program for children
2) pygame related: I was trying to do my own and since I have a pen
based interface tried to use that. However I have a very painful
issue: it seems that the pen does not work like the mouse when in
fullscreen and it basically work by "difference"... the
mouse.get_pos() call seem to return a value that is the movement
vector
So do get the actual cursor position one would just need to do
cursorpos = cursorpos + vector_movement
However it seems that the value of vector_movement are clipped at the
dimension of the screen!!!
Is this a pygame limitation or a generic SDL bug?
I am looking forward to hearing your suggestions.
Regards,
Guillaume