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Re: [pygame] Pygame vs. OpenGL Surfaces



On Sat, 25 Aug 2007, Greg Ewing wrote:
> Brian Fisher wrote:
> > What I'm saying is that the game switches between the two,
> >
> >>(and the corresponding draw functions as well) but the OpenGL part
> >> doesn't work.  It only works when the Pygame part is not called.
>
> Hmmm. Maybe it's not possible to switch to an OpenGL
> surface after you've started with a regular one?

I believe that is the case. Certainly I've never got it working.


    Richard