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Re: [pygame] BUG:? color incompatibility in pygame 1.8.1release versus 1.7.1release



Regardless of backwards compatibility issues, having a default alpha value of 0 just seems completely wrong to me, and completely non-intuitive. largely because in a 24-bit context (like on the web), I would always be writing #RRGGBB, and would never even consider adding in an alpha. So my brain has naturally gotten a lot of experience associating specifying RGB with no A as meaning a solid color.

meaning I would definitely say having a default alpha of 0 in any case is a bug. period.

On Sun, Aug 17, 2008 at 7:45 PM, Nicholas Dudfield <ndudfield@xxxxxxxxx> wrote:
I will update the tests.

If the new Color.__doc__ claims case insensitivity then I will put in a failing test.

The author of the module wrote some tests for webstyle arguments to the Color constructor that explicitly tested for 0 as the default alpha so I'm not sure there.

Actually there seems to be some internal inconsistencies as:

In [2]: pygame.Color(0,0,0)
Out[2]: (0, 0, 0, 255)

In [3]: pygame.Color("#000000")
Out[3]: (0, 0, 0, 0)

What is the policy regarding backwards compatibility with 1.7.1? Should I put in tests for the old functions as well?

Summary:

Color construction from string, case insensitivity
WebStyle default alpha
Module level functions