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Re: [pygame] Another blitting surface to itself crash



Hey Lenard,
Can you build SDL with mingw in a way that the inlined assembly won't be used? (i.e. so that it uses the same source that VisualC does to build)


On Mon, Aug 18, 2008 at 12:28 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
No mmx/sse instructions are used when source and destination are identical. Just a string move, "rep movsl". I isolated the reverse copy code in a simple C program. It is attached. There is definitely something wrong, though I don't know yet. It appears to run just fine unless I redirect output, then it hangs. Comment out SDL_revcpy and it runs to completion. So something is being stomped.

Lenard