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Re: [pygame] Transparency and pygame.draw



Maybe... I find this with google (but I don't find the patch Noah was
talink about...)

http://www.pygame.org/wiki/gsoc2008ideas#Better%20drawing%20primitives

On Mon, Aug 18, 2008 at 11:43 PM, PyMike <pymike93@xxxxxxxxx> wrote:
> Will SDL_gfx ever be actually included in pygame?
>
> On Mon, Aug 18, 2008 at 11:38 AM, Noah Kantrowitz <noah@xxxxxxxxxxxxxx>
> wrote:
>>
>> No, but someone made bindings for SDL_gfx which does allow for this (and a
>> lot more). Check the list archives.
>>
>> --Noah
>>
>> > -----Original Message-----
>> > From: owner-pygame-users@xxxxxxxx [mailto:owner-pygame-users@xxxxxxxx]
>> > On Behalf Of Luca
>> > Sent: Monday, August 18, 2008 5:28 AM
>> > To: pygame-users@xxxxxxxx
>> > Subject: [pygame] Transparency and pygame.draw
>> >
>> > Hi all.
>> >
>> > Is possible to get transparency using primitive pygame.draw functions?
>> >
>> > For me something like...
>> > pygame.draw.ellipse(screen, (0, 127, 0, 140), (300, 150, 80, 40), 0)
>> > ... where the color is given with a rgb+alpha value, simply doesn't
>> > work.
>> >
>> > --
>> > -- luca
>>
>
>
>
> --
> - pymike (http://pymike.4rensics.org/)
>



-- 
-- luca