Hello,
This should be a pretty simple question.
I have a 3D multiplayer game where there is a chat box for communication, and I am at the part where the message is entered. Here is my relevant code so far:
key = pygame.key.get_pressed()
...
for event in pygame.event.get():
...
if event.type == KEYDOWN:
...
elif event.key == K_BACKSPACE and TypingMessage:
Message = Message[:-1]
elif TypingMessage:
name =
pygame.key.name(event.key)
if len(name) == 1:
if key[K_LSHIFT] or key[K_RSHIFT]:
name = name.upper()
if key[K_CAPSLOCK]:
name = name.swapcase()
Message += name
Unfortunately, this cannot do cases where the uppercase character is completely different from the lowercase character (for example, "?" and "/"). This is exactly the problem.
I looked into the documentation, but I wasn't able to make out how this could be fixed as there were no relevant examples.
Thanks,
Ian