[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
Re: [pygame] Re:
> ----- Original Message -----
> From: "Hugo Arts" <hugo.yoshi@xxxxxxxxx>
> To: pygame-users@xxxxxxxx
> Subject: [pygame] Re:
> Date: Sun, 24 Aug 2008 15:02:24 -0500
>
>
> I think the solution would be to utilize not only the KEYDOWN event
> but also the KEYUP event. when, for example, a right-arrow KEYDOWN
> event is generated, increase an attribute (call it speed) of the
> object to something like (5, 0). Then, every frame, add this speed to
> the objects position. When the KEYUP event comes, set the speed back
> down to (0, 0).
>
> On Sun, Aug 24, 2008 at 11:24 AM, yanom @linuxmail.org
> <yanom@xxxxxxxxxxxxx> wrote:
> > I have a problem with my pygame project:
> > i used pygame.key.set_repeat(2,2) to make it so that continually
> > holding down the left or right arrow keys moves a character. i
> > have a problem though:
> > whenever i press a key other than left or right, even if i am
> > still holding an arrow key, my character stops moving. here is my
> > code:
> >
> >
> >
> >
> > import pygame, os, sys
> > from pygame.locals import *
> > pygame.init()
> > clock = pygame.time.Clock()#start the clock
> > screen = pygame.display.set_mode((640, 680), 0, 32)#create the
> > screen, conveniently called screen
> > enemy = pygame.image.load("enemy.sub.png").convert_alpha()#load sub images
> > player = pygame.image.load("player.sub.png").convert_alpha()
> > enemyrect = enemy.get_rect() #create rects
> > playerrect = player.get_rect()
> > playerrect = playerrect.move(500,500)#move the player sub to the
> > bottom of the screen
> > bullet = pygame.image.load("bullet.png").convert_alpha()#load the
> > bullet image
> > bulletrect = bullet.get_rect()#create bullet rect
> > #bulletrect = bulletrect.move(0,780)#move it to the bottom
> > speed = [2,0] #top speed of the enemysub
> > pygame.key.set_repeat(2,2) #enable key repeat
> > while 1:#main game loop
> > clock.tick(60)#60 fps max
> > enemyrect=enemyrect.move(speed) #bounce |
> > if enemyrect.right > 640: speed = [-2, 0]# |
> > if enemyrect.left <0: speed = [2, 0]# |
> > if bulletrect.top > 600:
> > bulletrect.left = enemyrect.left
> > bulletrect.top = enemyrect.top
> > else:
> > bulletrect=bulletrect.move(0,7)
> > for event in pygame.event.get(): #event query |
> > if event.type == QUIT:# |
> > exit()# |
> > if event.type == KEYDOWN:# |
> > if event.key == K_RIGHT:# |
> > playerrect = playerrect.move(2,0)# |
> > if event.key == K_LEFT:# |
> > playerrect = playerrect.move(-2,0)# |
> > screen.fill((0,255,255)) #fill screen
> > screen.blit(enemy, enemyrect)#blit enemy
> > screen.blit(player, playerrect)#blit player
> > screen.blit(bullet,bulletrect)#blit bullet
> > pygame.display.update() #update screen
> >
> >
> > how do i solve this problem?
> >
> > =
> > Tecpel - Propel Quality Measurement
> > Wide range of quality sources from Taiwan.
> > http://a8-asy.a8ww.net/a8-ads/adftrclick?redirectid=d1e2a9b5471fc3d9949f564a2f7d0acf
> >
> >
> > --
> > Powered by Outblaze
> >
>
good idea
=
Herbal Depression Cure
Vilift's Herbal Ingredients Are Proven To Help Cure Depression.
http://a8-asy.a8ww.net/a8-ads/adftrclick?redirectid=5706949d442f3517a8a9b72319151a17
--
Powered by Outblaze