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Re: [pygame] Pygame with stackless 3.1



I don't know the cause, but a Pygame version built with Stackless Python 3.1 runs without crashing. See later post for where to find it.

Lenard Lindstrom

On 02/08/2010 6:39 PM, Lenard Lindstrom wrote:
 Okay, I have reproduced the bug. At some point I will look for a cause.

Lenard Lindstrom

On 07/07/2010 6:46 AM, Lenard Lindstrom wrote:
Then stackless could be exposing a bug in the Pygame build for Python 3.1. Support for 3.1 is incomplete.

Lenard Lindstrom

On 06/07/10 10:11 AM, Nikhil Murthy wrote:
I normally run it without any problem on CPython 2.6, I have not tried it yet with CPython 3.1.

On Tue, Jul 6, 2010 at 10:13 PM, Lenard Lindstrom <len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>> wrote:

    Hi Nikhil,


    On 06/07/10 06:56 AM, Nikhil Murthy wrote:

        Hello,

        I have tried installing pygame 1.9.1 with stackless python 3.1
        on windows vista, and whenever I try import pygame in the
        interactive prompt, it crashes. Does anyone else have this
        problem? It works perfectly fine with stackless 2.5.
        --         Nikhil Murthy


    On Windows, Python 3.1 uses a different C runtime library
    (msvcr90.dll) than does Python 2.5 (msvcr71.dll). It could be a
    problem with the linkage to the C runtime rather than it being
    Stackless Python. So if it fails with regular Python 3.1 or Python
    2.6 then it is a linkage issue. I am currently investigating
    problems with Python 2.6 and updated Pygame dependencies I've
    built. So I will get back on this.

    Lenard Lindstrom




--
Nikhil Murthy