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[pygame] GUI toolkit, 0.1 release



Hi guys,
 
I contacted this mailing list earlier in the year about working on a GUI toolkit for GSoC. While I didn't get to do this as part of GSoC, I have still managed to put some work into it. Today I would like to announce the 0.1 release, the first developer/beta release.
 
If anybody is brave enough to test it out you can download the release from https://launchpad.net/simplegc
 
This release includes a button, input box, dialog window, fps counter, and menu. It also has a container widget and derived VBox. At the moment you will need to work out how to use it from the code comments/docstrings and from the example usage in the example folder.
 
My plans up to the stable 0.2 release are to test the current project as it currently is, with few feature additions. I also won't be making the 0.2 release until I have actually used the project in a commercial game of my own, which also means the 0.2 release will include OpenGL support.
 
I have two things to request from interested developers. First, if you're brave enough to try out this testing code, please give it a test and submit any bugs you find. I would also be interested in any areas you have difficulty in understanding, so I can either tweak the code design or make sure the documentation explains the problem clearly (when I get to making the full documentation).
    Secondly, if anybody can think of a cool name for a pygame GUI toolkit, please send in your suggestions. Currently, it is simply called "simple game code" which is not only a lame name, it is also used by atleast 3 or 4 other projects :P.
 
Thanks for your time and looking forward to feedback,
Sam Bull