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Re: [pygame] BUG: SysFont hangs when loading certain fonts (with cause and fix ideas)
On Wed, Aug 17, 2011 at 11:10 PM, Jeremy Sharpe <jeremy.adamson.sharpe@xxxxxxxxx> wrote:
I see that rev 964 fixed a similar bug in this area of code, but seems to have missed the case where both fontname AND plainname are None, which is what results in the infinite loop.
Hello,
I think I may have missed an earlier email... What should be changed to fix it?