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[pygame] PATCH needs review. event str buffer over flow
Hi,
I just noticed this bug and patch on the issue tracker:
https://bitbucket.org/pygame/pygame/issue/67/event_str-buffer-overflow
I'm not quite sure about the string size calculation, so was wondering if someone else could review it too... Where does the 11 come from? I think it comes from the 11 extra characters in the formatted string. The +1 is there for the null byte at the end of the string. Does that sound ok?
I added a test for it based on the test in the issue, and it seems to pass now. Where it used to do a buffer overflow.
cheers,