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Re: [pygame] Rects and subpixel values



ShredWheat writes:
 > hello david. the idea to use floats is definitely correct.
 > this type of game timing is used in 3D a lot more, and works
 > well since everything is positioned with floats anyways.
 > 
 > i'd like to hear how it goes. you'll just need to keep some
 > separate floating position data. the only other option would
 > be some simple fixed point data, but outside of C any
 > gains from all interger math would likely be lost.

Brilliant. Changed 8 out of 800 lines of code, and it works perfectly
now. Thanks Pete!


-- 
David Clark
silenus@telus.net

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