Inside...
Am 17.12.2006 um 01:32 schrieb Kris Schnee:
I think that a 2D, flat scrolling tile system in Pygame would be a decent compromise between graphical quality and ease of programming, for my project. I can live with the game's islands being a constant height, for simplicity. One question I could use input on is about tile size.=> What blocks you to put higher tiles on the existing tiles?
=> 8k x 8k is probably not that big but why creating the whole area as image? Why not adding tiles when the player is moving to a certain direction. Lets say the player is moving left, so you should add tiles on the right side while removing tiles on the left side. This would allow you to create big worlds and not limited on huge images.
Kris