[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] map format



On 12/19/06, Greg Ewing <greg.ewing@xxxxxxxxxxxxxxxx> wrote:
Farai Aschwanden wrote:
> I wanted to use such a system too, but 2 points stopped me using it:
> 1. Its restricted to the charset (well 256 chars is quite a lot)

Unicode!

Then you can use the Chinese characters for water,
grass, hill, etc. Much more readable. :-)

 
Not that I enjoy being a chinese grammer nazi, but of course there are 3 unicode characters needed for 'hill' - xiao, shan and po.

--
Science is open source religion