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[pygame] Game server login encryption
- To: pygame-users@xxxxxxxx, tutor-python <Tutor@xxxxxxxxxx>
- Subject: [pygame] Game server login encryption
- From: "Adam Bark" <adam.jtm30@xxxxxxxxx>
- Date: Sun, 24 Dec 2006 12:56:43 +0000
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- Delivery-date: Sun, 24 Dec 2006 07:56:51 -0500
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I'm currently writing a networked game and I'm about to write a proper implementation of the logon server. I would prefer to have some sort of encryption but would like some opinions. The way I see it either I can take a hash of some data eg. username, password, port and ip and check the hash against one generated on the server. Alternatively I could use twisted conch tunneling through ssh. I anybody has any opinions on either of these ideas or anything else that might be useful, fire away.
Cheers,
Adam.