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Re: [pygame] Rotating Images on a specified axis.



Patrick Mullen wrote:
Rotate will distort the image as well, unless you rotate in 90 degree
increments.  Make sure to always rotate based on the source, and not off of
previous frames of the rotation.  Rotate is unfiltered, and won't look as
good as rotozoom; rotozoom is slower I believe.


Yeah, those 'picture will contain artifacts' and 'code is messy' comments in the documentation scared me off of rotozoom at first... but rotozoom is da bomb.


If I need to rotate 0, 90, 280, or 270, I will use the normal rotate, but all other angles get rotozoom.