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Re: [pygame] BLEND_RGBA_MULT bug on Macintosh?



René Dudfield <renesd@xxxxxxxxx>:

Note, that Marcus fixed this bug on the pgreloaded branch...

still needs to be done on the trunk though.

Note, that the patch within the pgreloaded branch slows down
the 4bpp to 4bpp blits. In the branch this is necessary as there
is no limit for pixel bitmasks anymore. A modified version might
perform well enough for pygame - it applies some fixed pixel
bitmasks on creating SDL surfaces and thus could preserve some
CPU cycles by trying to optimize the copy operations in the one
or other way. The pgreloaded patch however should work for it
as well.

Regards
Marcus