[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] py2exe and pygame font causes segfaults





On Tue, Dec 30, 2008 at 1:11 PM, Ian Mallett <geometrian@xxxxxxxxx> wrote:
Using the pygame default font in py2exe doesn't work for some reason.  You'll have to include the file in your distribution yourself and use pygame.font.Font().  Also remember to include all your data files in the distr folder py2exe makes too. 

Ian
I heard about that, so before I posted I copied the ttf file into a subdirectory relative my main.py script. ( its in ./data/ttf/freesandsbold.ttf )

And code:
self.font_path = os.path.join('.', 'data','ttf','freesansbold.ttf')
self.font = pygame.font.Font(self.font_path, 18)

And I get the parachute in my first post.
--
Jake