| Hi, I was wondering some things about sprites to help me understand them 
better. I currently have a sprite class which loads up the player and can move 
it around using the joystick/keyboard as well as rotate the character based on 
what direction they are moving. What I want to be able to do is add into the 
class a shoot function that will take the parameters I pass to it (I already 
have the control system for joysticks ready for it) What I want to know is how sprite track what they draw, and if it is 
possible to have it track two different images and locations per instance? 
 With Thanks, Andrew Godfroy |