import pygame, sys
from pygame.locals import *
pygame.init()
screen = pygame.display.set_mode((640,480))
class goodGuy(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load('goodGuy.png')
self.rect = self.image.get_rect()
def up(self):
print 'up'
self.rect[1] -= 10
def down(self):
print 'down'
self.rect[1] += 10
def right(self):
print 'right'
self.rect[0] += 10
def left(self):
print 'left'
self.rect[0] -= 10
Guy = goodGuy()
while True:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == K_UP:
Guy.up()
print 'Up'
if event.key == K_DOWN:
Guy.down()
print 'Down'
if event.key == K_RIGHT:
Guy.right()
print 'Right'
if event.key == K_LEFT:
Guy.left()
print 'Left'
if event.key == K_ESCAPE:
pygame.quit()
sys.exit()
screen.blit(Guy.image, Guy.rect, Guy.rect)
pygame.display.update()
All that I want to happen is that for each respective arrow key, I want to move the image 10 pixels in that direction. Any help?
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