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Re: [pygame]



I sincerely hope we can see at least a beta version by June 2015 or am I asking for too much? :)

Also is there an easier way to get python and Pygame running on Android thanÂhttp://pygame.renpy.org/android-packaging.html?

On Sat, Dec 6, 2014 at 11:03 AM, Michael Lutynski <michael@xxxxxxxxxxxxxxxxxxxxxxxxx> wrote:

This is the most exciting Pygame news Iâve heard in like 2 years!

Â

I wish others could hear about this via the pygame.org news section. This kind of breath of fresh air is sorely needed, I think.

Â

~ Michael

Â

On Thu : Dec 4, 2014 10:30:28 PM you wrote:

> On Thu, Dec 4, 2014 at 11:28 AM, Paul Vincent Craven <paul@xxxxxxxxxxxxxxxx>

> wrote:

>

> > What features would we look for in PyGame 2?

> >

> > Moving to SDL 2 would be a large change from what we have now.

> >

> >

> It doesn't have to be.

>

> For the past month or so, Patrick Dawson and myself have been working on on

> a rewrite of pygame on top of SDL2, trying to preserve support for most* of

> the pygame python-level API, while adding support for SDL2 features. You

> can see what we have at:

>

> https://github.com/renpy/pygame_sdl2

>

> It's enough to run some non-trivial games without major changes, on

> Windows, Mac, Linux, and Android, although it's probably closer to pygame

> 1.8 then 1.9. I'm currently working on iOS support, after which nightly

> builds will start coming out. At some point, we'll be exposing new features

> based on SDL2, while still trying to hew relatively closely to the pygame

> API, so people's existing code and experience can be preserved.

>

>

> * I think it makes sense to drop support for surfaces with depths of less

> than 32bpp - doing so is a big simplification.




--
Diliup Gabadamudalige

http://www.diliupg.com
http://soft.diliupg.com/

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