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Re: [pygame] pygame for OSX
Bob Ippolito wrote:
The pygame library can be distributed separately (into site-packages),
but the rub is that you can't start pygame programs from the command
line without ninja skills (using python 2.2) unless they're in an
application bundle.
With the Python-2.3a1 that I downloaded from the wxPython site, there
are no more of these oddities, and the patch I just sent Pete lets
pygame compile and run on this Python distro (and hopefully any other
Mac OS X version -- it removed hard-coded links to the framework 2.2
distribution). I think it's time we start providing a binary pygame
installer .pkg for both a framework 2.2 and a framework 2.3a1 build of
Python!
Along these lines, it might be nice if user's code could specify an app
name and icon other than the default pygame. I know this would be
possible using some of the aforementioned ninja tricks, but the
straight pygame as it stands set these things to their pygame defaults
as part of the Mac OS X specific code, and even if your code re-sets
them later, users still see the pygame icon for a brief period.
Unfortunately, this stuff is set during the initial "import pygame", so
passing parameters to that code may be tricky -- environment variables
perhaps?
Cheers!
Andrew
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