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Re: [pygame] Pygame VS PyOpengl?
> What I would like to know is- Can pygame use hw alpha surfaces
> (Even IF the moons have to be alligned) or would PyOpengl be a
> faster option?
PyOpenGL, with the proper drivers & vidcard will always be faster
because it is HW accelerated.
There was talk around a year or so ago on the SDL list about
putting in MMX assembler code for alpha blending (check the
archives). Not sure what became of it.
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