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Re: [pygame] Pygame VS PyOpengl?



> What I would like to know is- Can pygame use hw alpha surfaces 
> (Even IF the moons have to be alligned) or would PyOpengl be a 
> faster option?

PyOpenGL, with the proper drivers & vidcard will always be faster
because it is HW accelerated.  

There was talk around a year or so ago on the SDL list about
putting in MMX assembler code for alpha blending (check the
archives).  Not sure what became of it.


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