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Re: [pygame] Newbie needs help, what's the most efficient (or easiest) way to do this?



Crap. My hard drive died. Good thing I backed this thing up, huh? Well, now that I've recovered, I will post the code as an attatchment like I said I would. Here you go.

On 1/31/07, Charles Joseph Christie II <sonicbhoc@xxxxxxxxx> wrote:
I figured I was doing something wrong... I didn't know I could include
attachments. Sorry, this is really the first experience I've had with
a mailing list...

A few e-mails up, I said I was trying to get the game to display the
letters and words you typed correctly in a row. Someone said to put the
sprites in their own group, so I thought he meant class. So that's what
I did. Yet, the text still doesn't show up on screen... What am I doing
wrong?

Yeah. So when I get back to my laptop I'll attach the code instead of
sending it in the body of my message next time. Sorry about that.

On Tue, 30 Jan 2007 16:26:30 -0600
Luke Paireepinart < rabidpoobear@xxxxxxxxx> wrote:

> Charles Christie wrote:
> > Aww.... it still doesn't work... am I doin' it right?
> What doesn't work?
> it's easier to give you help if you explain the problem you're having
> and only include
> code snippets you think are relevant...
> I have zero desire to read through all your code and try to figure
> out what the problem is,
> especially since if you think there is a problem you probably know
> approximately where it is occurring...
> :)
> Also attachments are better than including the whole thing in your
> e-mail because then you can be
> sure that it isn't messing up your tabs, and you won't have problems
> with wrapping
> -Luke

Attachment: helpers.py
Description: Binary data

Attachment: typinggame.py
Description: Binary data