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Re: [pygame] layers and/or tiles?
Sounds like just the kind of thing I was looking for. Many thanks.
Gregg
On Fri, 2008-02-01 at 12:35 -0800, Casey Duncan wrote:
> On Feb 1, 2008, at 11:37 AM, Gregg Jensen wrote:
>
...
>
> Short answer: Yes you can do it, but pygame won't help much beyond the
> low-level drawing and event mechanism.
>
> I have a game with sliding panels that contain controls. They have
> tabs that show when then panel is hidden. Clicking on the tab slides
> the panel up, clicking again slides it off. The tabs also have hotkeys
> to activate them.
>
> You can find the code in the panel.py module here:
>
> http://eos-game.svn.sourceforge.net/viewvc/eos-game/
>
> This depends on several other modules in the game, in particular,
> event.py and widget.py.
>
> The Panel base class in panel.py contains the code that handles the
> sliding animation.
>
> -Casey