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Re: [pygame] Per Pixel Alpha



That sounds like a completely different issue than what you originally posted for this thread - do you have a script that demonstrates the problem with colorkey transparency not working like you expect?

...also, if specifying a 32-bit bitdepth along with SRCALPHA doesn't solve the problem of per-pixel alpha not working for you, I'd like to know, cause there may be another issue then.

On Feb 8, 2008 10:10 AM, Ian Mallett <geometrian@xxxxxxxxx> wrote:
I'm using colorkeys.

When I have several surfaces with colorkey transparency, when I put them over each other, the transparent parts still mask the surfaces behind.