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[pygame] Re: testing on Windows 64



hi,

thanks for trying it out.

yeah, the font libraries were updated.  freetype, and SDL_ttf.  They
should be the same versions used currently on the Mac.

That's kind of annoying... but I think for the better I guess.  Anyone
have any ideas for how to make the fonts render like before (without
downgrading the font libs of course :)?

On Feb 12, 2008 11:02 AM, Sean Berry <seaneseor@xxxxxxxxx> wrote:
> come to think of it, the pygame1.8 screenshot I sent you looks like the font
> rendering on my Mac.
>
> Was font rendering standardized across platforms in pygame1.8?
>
>
>
> On Feb 11, 2008 4:01 PM, Sean Berry <seaneseor@xxxxxxxxx> wrote:
>
> >
> > Is there anything in particular that you're looking for?
> >
> > At first pass, something regarding display changed a little. Here's a
> screenshot of my program with 1.7, and the same screen with 1.8.
> >
> > also in the version you gave me, the icon using
> >
> > icon = pygame.image.load(os.path.join('data', "icon.bmp"))
> >
> > didn't load, but it loaded in pygame 1.7.
> >
> >
> >
> > Of course, these were both human-detected tests. Do you have any test
> scripts you'd like me to run?
> >
> > also, I suppose the above changes could just be generally pygame1.8
> changes.
> >
> >
> >
> > -Sean
>
>