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Re: [pygame] Re: testing on Windows 64



cool, thanks a lot.

I'll look into the two issues you found.

cheers,

On Feb 12, 2008 11:26 AM, Sean Berry <seaneseor@xxxxxxxxx> wrote:
> I got the source.
>
> Good results!
>
> Ran 102 tests in 0.910s
>
> OK
>
>
>
> On Feb 11, 2008 4:08 PM, René Dudfield <renesd@xxxxxxxxx> wrote:
>
> > Well, it's good that it runs things at least :)
> >
> > If you download the subversion source( http://pygame.org/wiki/cvs ),
> > could you please
> > python run_tests.py
> > ?
> >
> > If you can't download subversion, let me know, and I'll make a zip for
> you.
> >
> > cheers,
> >
> >
> > On Feb 12, 2008 11:05 AM, René Dudfield <renesd@xxxxxxxxx> wrote:
> >
> >
> >
> > >
> > > ---------- Forwarded message ----------
> > > From: Sean Berry
> > >
> > >
> > > Is there anything in particular that you're looking for?
> > >
> > > At first pass, something regarding display changed a little. Here's a
> > > screenshot of my program with 1.7, and the same screen with 1.8.
> > >
> > > also in the version you gave me, the icon using
> > >
> > > icon = pygame.image.load(os.path.join('data', "icon.bmp"))
> > >
> > > didn't load, but it loaded in pygame 1.7.
> > >
> > >
> > >
> > > Of course, these were both human-detected tests. Do you have any test
> > > scripts you'd like me to run?
> > >
> > > also, I suppose the above changes could just be generally pygame1.8
> changes.
> > >
> > >
> > >
> > > -Sean
> > >
> >
>
>