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Re: [pygame] PyGame / PyOpenGL Example



Brian Fisher wrote:
textures have to be a power-of-2 in
width and height - so you have to deal with that to upload say a 24x12
image for blitting. The 3 basic approaches are:

There's also

4. Scale the texture image so that it has power-of-2 sizes

which may work well enough for photographic images and such
like where you're not too concerned about the appearance of
fine details.

--
Greg