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Re: [pygame] PyGame / PyOpenGL Example



Ian Mallett wrote:
Strangely enough, I've never had problems using textures which are not a standard size. Any idea why?

Some OpenGL implementations support non-power-of-2 sizes
(I believe it's one of the officially sanctioned extensions)
but not all. You're probably lucky enough to have one that
does -- but don't rely on your code working for other people.

--
Greg