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Re: [pygame] Creating unique userevent ids?



I really have no idea what I'm talking about.  :)
If I have separate modules that must use the same set of integers to do something, (like my solution for wxPython menu bindings), I go like this:
module number + number
          1            +    1       = 11
          2            +    52     = 252
          1            +    31     = 131
...and so on.  This ensures that the bandwidth for each module remains reserved.  All of the numbers beginning in 1 belong to module 1, like 11, 110, and 1100, all the ones to 2 begin with 2, like 21, 210, and 2100.  You could add this value to pygame.USEREVENT for each submodule.

I've never used pygame.USEREVENT, so I have no idea what I'm talking about.  This might totally work, or be completely in the wrong direction.  I apologise in the case of the latter. :)
HTH
Ian
--
There are 10 kinds of people;
those who understand binary and those who don't.
Without order nothing can exist - without chaos nothing can evolve.