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Re: [pygame] Should setuptools be used by setup.py? (and a bdist_mpkg_support Mac question)
yeah, good points.
For those reasons I think it's best to stay away from it on windows at least.
On Thu, Feb 28, 2008 at 9:41 AM, Brian Fisher <brian@xxxxxxxxxxxxxxxxxxx> wrote:
> On Wed, Feb 27, 2008 at 2:18 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
> > A setuptools bug that prevented compilation when Pyrex is installed has
> > been fixed. Now I am considering enabling setuptools by default for all
> > builds. This will allow the building of eggs. It also means that the
> > setup.py install command installs an egg rather than a normal packaged
> > directory. Is this a good idea?
> >
> setuptools has only made my life more difficult and never helped me
> once. It's made it harder for me to install things, impossible for me
> to py2exe things, it messes up stack traces on exceptions by removing
> the source line, and makes it much harder for me to browse source to
> python based packages in my editor.
>
> So while I like the idea of supporting Pypi or whatever, I would not
> like to see pygame distribute that way as a rule. I vastly perfer a
> packaged directory for everything but an explictly egg-based install.
> 110%.
>
> But of course I may be missing something here... So what would be the
> good things about making setuptools the default for building pygame?
>