[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Should setuptools be used by setup.py? (and a bdist_mpkg_support Mac question)



yeah, good points.

For those reasons I think it's best to stay away from it on windows at least.


On Thu, Feb 28, 2008 at 9:41 AM, Brian Fisher <brian@xxxxxxxxxxxxxxxxxxx> wrote:
> On Wed, Feb 27, 2008 at 2:18 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
>  > A setuptools bug that prevented compilation when Pyrex is installed has
>  >  been fixed. Now I am considering enabling setuptools by default for all
>  >  builds. This will allow the building of eggs. It also means that the
>  >  setup.py install command installs an egg rather than a normal packaged
>  >  directory. Is this a good idea?
>  >
>  setuptools has only made my life more difficult and never helped me
>  once. It's made it harder for me to install things, impossible for me
>  to py2exe things, it messes up stack traces on exceptions by removing
>  the source line, and makes it much harder for me to browse source to
>  python based packages in my editor.
>
>  So while I like the idea of supporting Pypi or whatever, I would not
>  like to see pygame distribute that way as a rule. I vastly perfer a
>  packaged directory for everything but an explictly egg-based install.
>  110%.
>
>  But of course I may be missing something here... So what would be the
>  good things about making setuptools the default for building pygame?
>