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[pygame] Bliting clip semantics



Hey All,

I was just wondering if i can count on Surface.blit dealing with stuff i
pass it that has co-ords greater than its drawable area like say i pass
a rect of [200, 195, 10, 10] to a surface of size [200, 200].

I ask because i notice it is working right now as expected with a
function i use that only roughly checks if something is on the screen or
not before it is blited and im not sure if i should bother to make it
more accurate.

Daniel