On Mon, Jan 31, 2011 at 11:51 PM, Thomas
<pummer.thomas@xxxxxxxxx> wrote:
Hi there, thanks for fast responses
@ Julian: Equal means exakt the same function with the same
playerspeed variable - but under other conditions:
it compares the position of the cpuplayer and the ball and rearranges
the cpuplayer
def move_player_a(ball_y):
global a_y
if a_y + 31 > ball_y and a_y > 0:
#up
a_y += seconds * playerspeed * -1
elif a_y + 31 < ball_y and a_y + 95 < 360:
#down
a_y += seconds * playerspeed * 1
i will have to take a look at framerates
thanks for that hint
@ Ian: i will also check pygame.key.get_pressed(). thx
@ Brian: The complete code is here http://pastebin.com/ic44uvfU
code was growing with my pygame knowledgement, so it isn't as nice as
i would like to have it ;)
but as additional info, pictures where used as background and as bars