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Re: [pygame] GSoC
DR0ID wrote:
and pushing the events on the pygame event loop could be dangerous
because it is possible that there are already other events on the queue
that will change the state of the application (or gui elements) so that
at the time when your event gets processed it brakes (because the
application isn't in the state anymore it was when the event was
posted). This is a very subtle bug and difficult to catch. Not sure how
to avoid that behavior
You could keep a list of functions waiting to be called, and process
it in the event loop before reading the next event.
I have something like this in Albow. It's more complicated because it
allows you to schedule things to happen at a later time, but if you
use a delay of 0 it has the effect we're talking about.
--
Greg